Vital Statistics
Name
What the public calls the character in his/her costumed identity (e.g., "Hyper-Man"). The player often chooses this, though it could be a name the public thrusts upon the character.
Identity
What people call the character when not in costume (e.g., "Craig Kendall"). This may be a secret identity (which carries with it the problems of maintaining the secret), or a public one (which carries with it the problems of paparazzi and a danger to associates and loved ones). This is chosen by the player.
Age
How old the character is (in Earth years). This may be chosen by the character, or rolled randomly.
In the original ruleboook, you rolled 2d6+12+Level. Since many supers are older than 25, I recommend 6d6 or, better, consult the tables below. -B.
Here is the original table from the rulebook,
meant for people in the "general population":
1d20 Result Age Roll 1 - 3 1d8 4 - 6 1d8+8 7 - 9 1d8+16 10 - 11 1d8+24 12 - 13 1d8+32 14 - 15 1d8+40 16 - 17 1d8+48 18 1d8+56 19 1d8+64 20 1d8+72 Here is my modified version for
"adventuring" (e.g., PC) types:
*Choose. Could be hundreds or millions. The character could be some kind of alien, immortal, or anachronism. If such a power/background is not warranted, reroll.
1d20 Result Age Roll Label 1 1d8+4 Kid 2 - 3 1d6+12 Teen 4 - 8 1d8+18 Young Adult 9 - 13 1d8+26 Adult 14 - 16 1d10+34 Mature Adult 17 - 18 1d20+44 Middle-Aged 19 1d20+64 Senior 20 Ancient Immortal* Experience Level
All characters begin at Level 1. See the section on Experience for more information.
Sex
The player chooses this.
Affiliation (formerly known as Side)
This will be determined by events, the campaign, and the GM. It could be the character's "Side" (i.e., Good, Neutral, or Evil), the name of the supergroup or organization to which the character belongs, or the name of the player's campaign.
Race, Origin, and Background
The player may automatically choose to be human, from any country on Earth. If he/she does not wish to choose, or wishes to have an unusal or non-human background (alien, anachronism, lost civilization, etc.), he/she must roll on the table below.
1d100 Result Origin 01-05 American 06-10 German 11-15 French 16-20 British 21-25 Canadian 26-30 Japanese 31-35 Russian 36-39 European (Other) 40-43 Central American 44-47 South American 48-51 Middle Eastern 52-55 African (Other) 56-59 Asian (Other) 60-64 Oriental (Other) 65-68 Indonesian 69-72 Australian 73-76 Scandinavian 77-80 Pacific Islander 81-85 Extraterrestrial 86-90 Extra-Dimensional 91-95 Lost/Hidden Civilization 96-00 Anachronism